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Old 10-11-2017, 11:24 PM   #2
GranitePenguin
Ogre Line Editor
 
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Join Date: Sep 2006
Location: Plainfield, IL
Default Re: Units disabled by enemy fire

Quote:
Originally Posted by offsides View Post
It appears that units disabled by enemy fire aren't undisabling properly according to the rules of Ogre. Per ODE 7.11.0:



However, in both missions 1 and 2 I've had the Ogre fire it's missiles and disable a unit, I take my turn, the Ogre takes its turn, and when I take my next turn the unit remains disabled. I haven't figured out if it's rolling to undisable, or if it's simply keeping it disabled for an extra turn, but either way I'm not having those units available to move and fire the turn that I'm expecting to. Is anyone else seeing this happen?
It's a bug that's been there since the beta. They are aware and are working on it.
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