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Old 10-11-2017, 11:19 PM   #1
offsides
 
Join Date: Jun 2008
Location: Cheltenham, PA
Default Units disabled by enemy fire

It appears that units disabled by enemy fire aren't undisabling properly according to the rules of Ogre. Per ODE 7.11.0:

Quote:
A unit disabled by ramming or enemy fire recovers after one full
enemy turn has passed. If it becomes disabled on an enemy turn, it
remains disabled through that enemy turn, through its own turn,
and through the next enemy turn; it then recovers. If disabled on
its own turn by making a ram (6.07.1, 11.04.3), it remains disabled
through the enemy turn and recovers on its next turn.

A unit disabled by entering terrain remains disabled through
the enemy turn and rolls to recover on its next turn.
However, in both missions 1 and 2 I've had the Ogre fire it's missiles and disable a unit, I take my turn, the Ogre takes its turn, and when I take my next turn the unit remains disabled. I haven't figured out if it's rolling to undisable, or if it's simply keeping it disabled for an extra turn, but either way I'm not having those units available to move and fire the turn that I'm expecting to. Is anyone else seeing this happen?
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division
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