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Old 10-06-2017, 04:39 PM   #21
Eugee
 
Join Date: Jun 2015
Default Re: Ogre computer game released

So I had a game where I went a ridiculously long time unable to get more than a 4 on the dice, and it prompted me to test the RNG more thoroughly.

I made a custom map with 7 town hexes in a circle. Deployed a MkVI in the center, and 30 sets of 3INF in 5 stacks surrounding it.

Then I would attack the ogre treads 90 times (which are only damaged on a 6 in the town hex) and record the results. After that I would attack a 3INF with 1 AP (can't damage their D9, but triggers 4 spillover rolls) on two different 3INF. That got me a round 100 rolls.

I did this 10 times, to get 1000 consecutive rolls.

1 - 17.80%
2 - 18.60%
3 - 16.20%
4 - 13.40%
5 - 17.00%
6 - 17.00%

So, while I would need a much, much larger sample to suggest the RNG is off, it was easily within tolerances for such a small sample.

But man, it was really a long string of <5!
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