Thread: One Eye
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Old 01-02-2010, 03:28 PM   #8
Peter Knutsen
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Join Date: Oct 2007
Location: Europe
Default Re: One Eye

Quote:
Originally Posted by Kelly Pedersen View Post
I don't quite understand your last parenthetical comment, but to answer the general question, yes, you apply the -1 penalty to weapon/shield skill, then calculate parry or block. So if you normally have Shield-14, your block would normally be 10, but with One Eye, it's 9.
So someonw with Shield 13, or any other value, is not penalized for OE or NDP?

Quote:
Originally Posted by Kelly Pedersen View Post
Don't forget that having only one eye will give you a big "blind spot" on the side without the eye, since you don't have any peripheral vision on that side.
AFAIK No Depth Perception works 100% the same as One Eye, in GURPS, except there's no reaction roll penalty, but I don't have a blind spot for my weak/secondary eye, so that's wrong.

It does make sense for One Eye proper, though.

Quote:
Originally Posted by Kelly Pedersen View Post
I assume that that's where most of the melee penalty comes from, actually - the fact that opponents can stay on your bad side, making it harder to anticipate their attacks and target them for your own. I wouldn't remove the penalty for close combat, either, because a punch is just as bad when it comes from your blind side as a sword thrust.
I could, however, see removing the penalty for grappling, since at that stage you're going to be doing a lot more by touch rather than sight.
I'd say remove the -1 DX penalty for NPD, both for regular melee combat and grakppling. This necessitates altering the point value of the disad, though, and IIRC it is presently -10 CPs. Lowering it to -5 CPs would be going too far, but -7 or -8 CPs might work. (I've never approved of SJ Games' rampant pentophilia anyway)

Quote:
Originally Posted by Kelly Pedersen View Post
The penalty for ranged combat is because it's hard to judge distances with only one eye and no binocular vision. But our brain has other ways of calculating distance - comparison to the background, shifting slightly to get parallax, etc. They just take longer than binocular vision does. Taking an Aim action lets you use those techniques, and cancels the penalty.
Sure, or if the foe is relatively close and standing on the ground, or the table tennis ball is bouncing, except in those cases it doesn't take longer.
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