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Old 06-15-2019, 02:51 PM   #9
gmillerd
 
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Join Date: Jun 2006
Location: Twin Cities, Minnesota
Default Re: [Basic]Disadvantage of the Week: Manic-Depressive

Quote:
Originally Posted by RogerBW View Post
That's the problem, really. I could see using it on an NPC where I could control what state they were in, but to have a PC who's randomly unavailable for adventuring seems unworkable to me.
It's not as bad as real life for sure (sans limitations such as medications for either).

A character that migrates from a range of Ace Rimmer and Arnold Rimmer or Marvin the Robot to C3PO isn't so bad (unrelated sheets, but the contrast is what I am speaking to). It's 20 points bad, but not a deal breaker or a game breaker normally. There are a lot of physical disads or stone cold bad stuff that is worse.

I would like to see a discussion of mitigation by other players, as there are plenty of skills to bring to bear. Often enough a "Oh jezz Rick" interaction is also unworkable. I am sure there are plenty of mitigations. Coward even has mitigations.
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