Re: 3 hex charge pole weapon rule
I think it is unnecessarily restrictive to insist that a charge be in a straight line with constant facing, simply because movement and facing on hex map force geometric relationships that would artificially prohibit a lot of polearm charge targets. I.e., you could avoid a polearm charge from a foe by just stepping a hex to a location that would require them to zig-zag on their approach. It is imaginable that someone could 'game' the lack of constraints into something that seems counter-intuititive, but that bothers me less than the alternative.
And I concur that '3 hexes' should mean 3 newly entered hexes, not 2 new hexes plus the one in which you started
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