Quote:
Originally Posted by nik1979
I remember reading Rapid Strike: Feint and Attack as a Valid, but it makes me confused with the definition of Maneuver. I'm curious how did a Manuever become sub-categorized into something equal to an Attack? What is a better definition of a Maneuver given this method
|
To my knowledge it has not. the Maneuvers are: Do Nothing, Move, Aim, Evaluate, Attack, Feint, All-Out Attack, Move and Attack, All-Out Defense, Concentrate, Ready and Wait.
Quote:
Originally Posted by nik1979
A Maneuver is a Course of Action
Attack = Strike
Can a Maneuver like Feint become part of a Rapid Strike, does that mean other maneuvers can be part of a Rapid Strike?
|
Only attacks or Feints can be part of a Rapid Strike.
Quote:
Originally Posted by nik1979
With Rapid Strike, I can Ready instead of Attack, and Strike despite being unready.
|
Nope, attacks cannot be traded for Ready's
Quote:
Originally Posted by nik1979
Isn't Rapid strike an Attack Option Categorically? Wouldn't an action that would subsume or allow for multiple maneuvers better called "Rapid Maneuvering"
|
No, you cannot get extra Concentrates, Evaluates, Moves etc, just attacks.
Quote:
Originally Posted by nik1979
Why can't I then Evaluate and Execute a Ready maneuver? Attention is on Target, Conditioned Physical Response is to Ready the weapon?
|
Conditioned physical response would be represented by the Fast Draw skill.
Quote:
Originally Posted by nik1979
Why Can't I Aim and Ready a Bow at the same time? Aim is attention on opponent relative to weapon, while physical trained response is drawing the bow.
|
Without Altered Time rate or some such, you can only pay attention to one thing at a time. Just the way it works!