Quote:
Originally Posted by Kesendeja
G
Doing it that way a 1d firebolt cost 1 qp, and a 6d one would cost 4
the other way of doing it, where each level cost a point would mean that the same 6d firebolt would cost 6 to cast.
But letting mage's buy off some of the cost by other advantages, or create spells of their own works better in the second option.
Any opinions?
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How does a 6D firebolt compare to a 7.62mm rifle?
If it's a generic Gurps 6D Burning Innate Attack it's not worth many pts be they CP, FP or Quintessance in comparison to that 7D P rifle round. Especially once you start looking at range. It's true that you can't detect the spell before it's cast but with a good sniper rifle you can fire before the target has detected you.
SR gets around this by nerfing guns to a considerable degree and give spells unlimited range and armor penetration. These things would be very expensive in Gurps.