Re: Magic as Powers (ala Shadowrun)
Hi Kasendeja,
Good luck with your shadowgurps campaign. My thought on your original post is that "Cost 1 FP per 10 cp" doesn't seem very GURPS-like, partly because their are cases where a FP cost is already factored into the cost (Shapeshifting) and cases where you'd modify the point cost with a modifier to increase or reduce the fatigue cost.
May I suggest you look into Power Stunts and Extra Effort for powers? Then setup basic spells where the best sorcerers will routinely push them in ways that'll cost fatigue (even more than whatever's built into the base spell)?
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