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Old 03-08-2018, 05:36 PM   #5
Joxer
 
Join Date: Feb 2018
Location: Salvador, BA - Brazil
Default Re: [Banestorm] Fleshing-out the Armsmen's Guild

Quote:
Originally Posted by phayman53 View Post
The reason I went with Code of Honor and Vow or Secret is that is something that I have seen on official templates before where someone in that profession is expected to have a certain Code of Honor.
Some professions expect people act under a certain code, so templates suggest it. You don't need necessarily a self-imposed mental disadvantage, like Vow or Code of Honor to follow those rules. As stated by RyanW, a SIMD represents a personal commitment beyond the fear of punishment due to code violation. To put it simple, a member of the guild without the disadvantage would have no remorse if he or she is sure noone would notice his misbehavior.

A secret is a valid option, not as requirement and not described as Secret (don't truly took Vow/CoH). but something like Secret (broke the code sometime in the past and can lose his rank if someone can figure it). Note that even character with the proper Vow/CoH can have such secret.

IMHO, no disdvantage should be required in this case. They should just follow the rules or be punished otherwise, just like nobody is expected to have Honesty (disadvantage), but if you break the rules, you have to pay!

Another good example came to mind: monks and chastity vow.

Last edited by Joxer; 03-08-2018 at 05:41 PM.
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