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Old 11-06-2017, 08:04 PM   #9
D10
 
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
Default Re: Attack is not opposed?

Quote:
Originally Posted by Canuck Lad View Post
For the sake of helping combat resolution to be quicker
Well what you propose does do that

Quote:
Originally Posted by Canuck Lad View Post
and thus combat more exciting.
Well, maybe more exciting to you =) But I certainly would not find combat where one side rolls against static numbers more 'exciting' regardless of how quicker it was.

After playing GURPS for years, I actually enjoy the long combats. There are situations where it can get stale, but its always a great adrenaline rush for me. And I think thats because its always so deadly. Im ok with fighting a dragon over the course of 2 months worth of RPG sessions, for instance.


Quote:
Originally Posted by Canuck Lad View Post
Has GURPS anything like that?
GURPS rules are perfectly capable of creating the desired feel as expressed by you. Excelente swordsman can use deceptive attacks to impose penalties to the defenses of the defenders of his attacks by reducing his attack skill at a ratio of 2 to 1. So its much harder to defend against a highly skilled fighter than an amateur.

I feel like you lose a big part of what dice games are about when you remove the die rolls for the enemy. They no longer can crit or critically fail, seems wrong to me.
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