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Old 09-21-2016, 09:47 PM   #21
Dragondog
Never Been Pretty
 
Join Date: Jan 2005
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

Quote:
Originally Posted by kmunoz View Post
"Cabbage" is what we used to call the bits of torn paper on the edges of a sheet that's been pulled from a spiral bound notebook. So by "cabbagey" I mean "messy," and by "messy" I mean "confusing."

I'd much rather see the stat block as:

ST-----HP-----Speed
DX-----Will-----Move
IQ-----Per-----SM
HT-----FP
Dodge-----Parry-----DR

...as it is in DF9-Summoners and elsewhere. It's cleaner and easier to read. Not cabbagey.
I've used a stat block very similar to the one used for Glibtongue for I don't know how many years, as I do all my character sheets in Word and this is much simpler and cleaner imo.


Quote:
Originally Posted by ericbsmith View Post
Did notice that there doesn't appear to be an "Elf" template bonus like there used to, instead racial templates apparently just add some traits to the character, and those traits are treated like any other traits the character has. This is cool, and makes things easier for newbies.
I've always listed individual racial traits on my character sheet, instead of just Elf [15]. It's much easier to remember what you actually can do that way.

So I really like the new character sheet layout.
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