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Old 03-18-2009, 11:51 AM   #2
weby
 
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Default Re: [Spaceships] Design switches, system availability etc. for Star Wars?

Atleast there is a need for SM +4 and maybe even down to SM +3 in ship size as the canonocal SW material has most fighters in the 7meters to 13 meters range (SM +3 to +5).

As for design switches:
You need to limit the ability of larger ships to target smaller with their capital weapons and limit the hit probabilities with their antifighter weapons to fairly low.

You need to allow forcefields, with the large ships have very high DR ones.

Also acceleration rates for smaller ships need to be signifcantly higher than those of large ships.

To get the dogfighting feel they have you likely need something like pseudovelocity drives that allow changing the vector of the pseudovelocity, as no normal reactionless drive(or even less the purpoted "Ion" drives of SW) will "realistically" allow changing of vector in such a dogfighting way.

Even most of the smaller fighters have shields and hyperspace generators in addition to 2 weapons and the highe power engines.

So you need to find the space in a SM+3 ship(3 tons , where the control room will likely take 1 ton) for at minumum: Control room, a place for the droid, 2 engines, hyperspace drive, shield generator..
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