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Old 07-16-2018, 03:10 PM   #5
zot
 
Join Date: May 2018
Default Re: Another Approach to Spell/Talent Cost

What about a flat rate of 300 XP per talent point? That's 17 talent points a year, assuming no attribute increases at all and 100 XP per weekly game session (and an optimistic 51 sessions a year). Rick counted 196 total talent points in ITL, which would take eleven years to purchase at 300 XP per talent point.

Assuming Rick Smith's Grey Mouser starts out with IQ 14 and 14 talent points and the purchases the remaining 17 points of talents at 300 XP per point, it would take someone 3 years to build him, without buying any spells (assuming the Grey Mouser is a 40-point character). One year for the talents (5100 XP), two years for the attribute points (9300 XP).

Quote:
Originally Posted by Rick_Smith View Post
Sword(2), Two Handed Weapons (3) (he wields scalpel & cats claw), Fencing (3), Thrown Weapons (2), Seamanship (1), Boating (1), Sex Appeal (1), Running (2), Horsemanship (1), Swimming (1), Charisma (2), Silent Movement (2), Recognize Value (1), Assess Value(1), Climbing (1) (He and Fafrd climbed the mountain Stardock after all), Brawling (1), Thief (2), Master Thief (2), Disguise (2) and a couple spells since he was trained as a magician and occasionally dabbled in magic.
To me, 17 talent points per year, one talent point for 3 sessions worth of XP, isn't too quick or overpowered.

Last edited by zot; 07-16-2018 at 03:14 PM. Reason: clarification
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