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Old 07-14-2018, 12:27 AM   #138
GranitePenguin
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Join Date: Sep 2006
Location: Plainfield, IL
Default Re: Multiplayer Fridays

Quote:
Originally Posted by selenite View Post
If it's any comfort I used the same all-SHVY attack on Steve and I think you inflicted more casualties than he did. (Last Train Out, for those wondering)

This game can go pretty quickly when there's two insomniacs involved.

The ending was odd. It kept going after that last of your real units were gone but ended just before I got in range of the surviving dummies.
It ended because I surrendered once I realized what it was doing. Like I said, the scenario should be able to tell all I have left are dummy units and should call it.

I also don't like not being able to tell where the attack is coming from during initial setup. You should be able to see the entry points during the setup phase; I was setting up blind because I had no way to double-check where the attack was coming from. That's probably a UI tweak request that would apply to all scenarios; there needs to be a way to either review the scenario conditions, or display entry hexes during deployment so the defense has a chance.

All I kept thinking was "I really wish that HWZ wasn't a dummy unit" :-)
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