Re: [House Rules] Extra Effort in Combat - Quick and Easy
I just want to add that there are similar approaches to extra effort in combat but for casting spells, also interesting to use with the Dungeon Fantasy RPG.
Some of them are Spell Defaults, Trading Energy for Speed and Skill, Adjustable Spells, Faster Casting and Increased Effective Skill, detailed in GURPS Thaumatology, Chapter 2: Minor Spell Variants.
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