Ok, that's an interesting set of actions:
- Why are you at 1/2 move? I don't think you've lost that much HP
- why are you halving 5 instead of 6?
- One foe gives you a -2 to all defenses and resistance rolls against people other than that foe.
- I think Any GM ever would forbid using that move.
I don't know what we discussed using for long distance moving. At this point, I think we're sufficiently removed from actually combat to make fair decisions. I seem to remember discussing with Douglas Cole on the main forum a variant where full move costs 2 AP and up to half move costs 1 AP.