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Old 10-28-2011, 09:21 AM   #13
mhd
 
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Default Re: Max Damage on Bows?

Quote:
Originally Posted by gilbertocarlos View Post
Of course there is no problem, but bows have the advantage of range, and a skilled enough archer could start shooting when enemies are at 200y and shoot 20 arrows before they come close.
Plus the easy availability of armor piercing ammunition. Of course, then there's something like the staff sling or the atl-atl, which could do potentially more damage, albeit with a shorter range. And on the other hand, unless you invest a whole lot of additional points, you're pretty out of luck once someone actually gets that close to you.

I'm just bringing up the comparison for two reasons: One, I'd consider it balanced to other options, especially given the point cost. You could buy a neat innate attack for the Weapon Master costs, too. Two, it's not like the rest of the GURPS damage system is that much more realistic, even disregarding Weapon Mastery.

So "unrealistic". Sure. Unbalanced/power-gamerish/munchkiny? Don't think so. Eliminating Weapon Mastery (and TbaM) would be one quick fix, to *really* change things you'd have to adopt every Harsh Realism rule in the books and probably change the base dmg table…
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