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Old 01-29-2023, 05:00 PM   #4
Armin
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Join Date: Aug 2004
Location: Portland, OR
Default Re: Creating Extra Movement Mode

I would just ignore the bit in the second code block (the Warp thing) for now.

The others are actually simple enough, except for Enhanced X Move, which is complex because of the half-step system that Enhanced Move uses, but you should be able to use that entirely as-is, unless you change the name of Teleportation Move.

Then we just need to know what causes Teleportation Move to be something a character can use, and we'll set a hideme() formula that only makes it visible when that thing applies.

That'll be the easiest way.

I can get some of the sheets to display your Movement reasonably quickly. If you want to test within GCA in the meantime, you can add mainwin(XX) (replacing XX with a number that's the slot in the display to use, such as 11 or 20) to Teleportation Move to have it display within the main attributes list.
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