Re: GURPS Overhaul - Initiative, Revised
I just thought of a initiative system: every time a player plays a disadvantage or quirk in an entertaining and disadvantageous way, give them an attaboy token. Play proceeds from the player with the most tokens to the player with the least. Npcs go in the average of all assembled tokens (tokens / nbr players).
I'm thinking they'd all reset after each session.
Last edited by LemmingLord; 01-08-2015 at 01:33 PM.
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