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Old 07-12-2019, 10:19 AM   #10
jason taylor
 
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Join Date: Aug 2005
Location: Portland, Oregon
Default Re: The rights and consequences to bear arms in RPGs

Quote:
Originally Posted by The Colonel View Post
Yep, totally a world building question - and allows you to look at things like sumptuary laws as well with distinctions between "common" and "noble" weapons, which might run both ways (a commoner might not be allowed to own noble/chivalric arms whilst a knight might lose a great deal of face being seen with a "peasant's weapon").
Urban adventures are also great for watching
the guy who over focused on heavy armour and martial weapons sweat.

For the less civilised areas, carrying a weapon might be seen as an inherent claim to warrior status that you must be prepared to defend.

Also, as the OP touched on, carrying some weapons may actually make you more of a target as people may be prepared to risk killing you to own them.
There was overlap. Stylized versions of peasant weapons have been found that make it obvious a noble had a fancy for it (a kukri, a navaja, or an ordinary axe for instance).
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