Quote:
Originally Posted by ak_aramis
Canonical X-boats are equipped for two-man crews.
Partly because of an artifact of CT/MT rules: Each job done by a character reduces their effective skill in each skill by 1. To function in a job at a payable level, that level must be 1+. The absolutely required jobs were Pilot and Engineer. Navigation could be done by jump-cassette, so need not be carried.
So, to function as a sole crewmember on a ship would have required Pilot 2 and Engineer 2 - given the maximum of 5 skills per term, and that scouts always had flat rate 2... plus 2 extra in term 1 (one of which was pilot 1)... solo qual required 8+ years as part of a multi-person crew.
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There is that.
then again, GURPS TRAVELLER does have its own drum beat that it marched to. There is no limit to when training is given to a character, in what order, or how much.