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Old 06-19-2019, 10:59 AM   #20
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: 13 bad guys needed

"Risky" Ray Rollins [127 + 30 Points]:

Image: A mid-30ish black man with average height and a stocky build, not yet grown out of his boyish good looks. He's a stylish dresser, generally shunning his orange jumpsuit except when displaying group affiliation, and nothing the apocalypse throws at him ever seems to mess his outfit up.

Culture: TL 8 [0]; Familiarity: Western [0]; Languages: English (Native / Native) [0];

Attributes: ST 9 [-10]; DX 10 [0]; IQ 15 [100]; HT 12 [20];

Secondary: Speed: 5.50 [0]; Move: 5 [0]; HP: 11 [4]; FP: 12 [0]; Perception: 15 [0]; Willpower: 15 [0];

Advantages: Appearance (Attractive) [4]; Charisma +1 [5]; Combat Reflexes [15]; Fashion Sense [5]; Talent +4 (Born War Leader) [20];

Powers: Luck (Regular) (Access: Day Only -20%, Costs 2 FP -10%, Super -10%) [9]; Schtick: Sartorial Integrity (Super -10%) [1]; Super Luck (Access: Day Only -20%, Costs 2 FP -10%, Limited Use: 1/Day -40%, Super -10%) [20];

Disadvantages: Compulsion (Carousing) (9-) [-7]; Compulsion (Gambling) (6-) [-20]; Compulsion (Spending) (9-) [-7]; Overconfidence (9-) [-7]; Pacifism: Can't Harm Innocents [-10];

Quirks: Adrenaline Junkie [-1]; Congenial [-1]; Mildly Greedy [-1]; Nosy [-1]; Proud [-1];

Skills: Area Knowledge (E) (Vegas) IQ [1]-15; Carousing (E) HT+1 [2]-13; Detect Lies (H) Per-2 [1]-13; Gambling (A) IQ+1 [4]-16; Guns/TL8 (E) (Pistol) DX [1]-10; History (H) (Military) IQ-2 [1]-13; Holdout (A) IQ-1 [1]-14; Leadership (A) IQ+5bc [2]-20; Mathematics/TL8 (H) (Statistical) IQ-2 [1]-13; Savoir-Faire (E) (High Society) IQ [1]-15; Sex Appeal (A) HT-1 [1]-11; Strategy (H) (Land) IQ+2b [1]-17; Tactics (H) IQ+2b [1]-17; Streetwise (A) IQ [2]-15;

b = +4 for Born War Leader
c = +1 for Charisma

Background: One of the Kingpin's greatest assets and potential rivals, Ray is a charming but unassuming escapee who doesn't make waves or attract a lot of attention. He was building a small criminal empire of his own before he got sent to super prison, using his powers to enhance his brilliant natural ability to orchestrate the underlings he effortlessly attracts. His biggest drawbacks, to himself and others, are his recklessness and especially his ego. Supervillainy is one big high-stakes game to him, and he plays to win regardless of the field.

Last edited by Gold & Appel Inc; 07-03-2019 at 01:33 AM.
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