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Old 12-01-2017, 09:55 AM   #17
cvannrederode
 
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Join Date: Apr 2015
Location: Pennsylvania
Default Re: [Space] Technobabble for my new campaign.

Quote:
Originally Posted by vicky_molokh View Post
Think carefully about whether 0.1g/5% is sufficient for your needs of in-system travel times. It's very possible that it may be found lacking once you try mapping out the timings of individual adventures you plan to throw at the PCs. In which case you may want to consider pseudovelocity as a way to get faster travel without the kinetic kills.
With hyperdrive widespread, long in-system travel isn't as big a deal. Even with a minimum time in hyperspace of 10 seconds, that's 23 AU and change. Longer trips can be done by using the star drive to go out about 100 AU or so, let if reset, and shunt back to where you want to be. (Military ships carry multiple star drive systems to quicken turn around to just the plotting time...)

So it comes down to how long it takes a ship to get to "flat space"...100 planetary radii is 400,000 miles for the earth...not too long even at 0.1 g if you don't worry about slowing down when you get there.
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