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Old 11-04-2013, 06:56 AM   #33
DouglasCole
Doctor of GURPS Ballistics
 
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Default Re: Damage and wounding readjustment

Quote:
Originally Posted by vicky_molokh View Post
Well, '2mm in some places' is precisely what the Chinks rule is for, right?
Yes, but a warhammer, which is still on the ST scale, swung, will do sw+4, which for ST 14 is 2d+4, or DR 11, which handily penetrates DR 10, chinks or no.

If you rescale melee damage, then ST 16 is 1d+2, and the +4 should be STx1.3 or so, or about 2d imp, which will not penetrate DR 10 (but if you give it an armor divisor, it will).

And crossbows won't help unless it's a gigantic seige crossbow - the 740-lb. draw example in the Deadly Spring, was shockingly inefficient, doing about 3.3 points of damage based on energy and cross-section. Even an AP head would be foiled by DR 7.
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