There's no need for levels. Plenty of computer RPGs have skill webs. This could easily be expanded to spending points on increasing stats as well as skills or advantages.
There's no need for experience points per encounter, either - the PC takes a quest and when they complete it they get a certain number of character points they can spend on increasing whatever they like (stats, skills, perks, more advantages, etc.).
Quote:
Originally Posted by mhd
In computer gaming, D&D is still state of the art and "RPG" just means "has levels".
So you'd need to bring 'em back in some regard. Either by handing out points in batched packages (1 lvl = 5 points?) or the other way round (for each 5 points your level increases, level being both a feelgood statistic as well as a variable for some gameplay effects).
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