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Old 02-05-2018, 02:37 AM   #2
vicky_molokh
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Join Date: Mar 2006
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Default Re: [Basic] Advantage of the Week (#51): Extra Arms

In my Space Operators campaign, a minor party NPC has it (a borderline-sapient alien amphibious cephalopod). It has four Extra Arms, with Extra-Flexible on all of them. I think Extra-Flexible is overpriced for what it does (especially if one doesn't have MA which has a few extra says on what exactly the benefits are, but even with MA it seems dubious to me). Back in 3e, Extra-Flexible arms were made by buying a one-time advantage, not by enhancing each one of them.

Before anyone asks why I get upset over NPC point totals, I just find it distasteful that accurately representing a species concept makes it simultaneously point-inefficient (there are better ways of attaining grappling bonuses) and makes the template cost alone rival the total point value of some humanoid NPCs. (The template has other stuff, the utility of which varies.)
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