Quote:
Originally Posted by Ragitsu
Instead of trying to support the side that wants instant death effects, we have people saying they really aren't instant death. Funny, huh?
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I see the following arguments on this thread more than people arguing against "instant death":
- GURPS has an existing clear mechanism (and point cost, etc.) for "save-or-die" style instant death attacks, and
- Many fictional and realistic instant death attacks held out as examples of the need for using "save-or-die" attacks can be modelled well in GURPS by standard damage attacks that do enough damage to kill the usual targets instantly rather than "save-or-die" attacks.