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Old 06-26-2016, 05:16 AM   #1
scc
 
Join Date: Mar 2013
Default Modeling Energy Beings

OK a while back I was working on a re-write of Magic and I ran into a bit of a problem with Elementals. I wanted to do two things:
1) Expand the list of Elementals so that for every Body Of spell there was a corresponding Elemental, and
2) In conjunction with (1) develop a system so that Elemental stat blocks can be more easily created.

Unfortunately doing this ran into a problem: What exactly is and Elemental? Something rather important when you're trying to figure out how something like an Air Elemental can be hurt by physical weapons. Eventually I came up with the answer that Elementals are self-perpetuating packets of energy that can create a body from their surrounding environment.

Soon enough I realized two things:
1) This approach could describe any number of things, nut just Elementals, things like magical spirits, to sci-fi energy beings, right up to gods
2) This is simply a slight change to Unkillable.

Below are the basic rules for this modifier to Unkillable, which I believe should normally be a limitation on par with Achilles Heel.

Energy Being
This is only available for Unkillable 2 or 3. Rather then turning into an energy matrix when you body is destroyed at -10xHP, you are always an energy pattern that may create a body out of the surrounding environment that is destroyed at -10xHP, if you took Unkillable 2 is new body must be constructed from the remains of the old. Your ST and HP scores, if any, represent those of the body you can construct, while HT and FP are for you energy matrix, should for any reason these stats be needed for your physical body they default to 10.

Instead of physical damage being able to destroy you when your FP is reduced to 0 you are destroyed. If you have Unhealing once per turn any number of HP and FP can be freely traded, at a ratio of 1 FP to 1 HP, modified as per usual for high HP.
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