Another Approach to Spell/Talent Cost
Starting a new thread because some of the old ones have been going in different directions.
What if spells and talents did not have a flat cost, just got more and more expensive, but there was no ceiling on how many you could know? (Yes, this would make the new edition the flat reverse of the old one, where spells/talents were limited but attributes had no ceiling."
The XP cost, regardless of your IQ, is the number of spells or talents you know now, times [arbitrary WAG number] 400, times the difficulty of the spell or talent. All spells have a difficulty of 1; talents range from 1 (most) to 4 (Unarmed Combat V). [Difficulty equals current "momory slots" used.]
For comparison: the cost for increased attributes in the current draft:
Added attribute point - XP cost
33rd or lower 100 XP - deliberately cheap to encourage the new character!
34th 200
35th 400
36th 800
37th 1,200
38th 1,600
39th 2,000
40th 3,000
41st and later Magic is needed.
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