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Old 03-05-2013, 12:15 PM   #3
another_nonsense
 
Join Date: Apr 2009
Location: Nottingham, UK
Default Re: Island Deathmatch

Initially it will be a simple last man standing scenario with players tracking each other across the world map, probably with overland movement and actions being by the hour or half allowing free movement, tracking, setting of traps, hunting, scavenging supplies and more.

This makes other character types that may not be very effective in combat feasible. Of course depending on weapons other options such as long range snipers might actually be able to initiate combat on the world map shooting into adjacent zones.

Once the basics are sorted out new modes of play can be developed, such as retrieve the mcguffin or hold the fort, team play (multiple players on one team) or squad play (multiple characters per player) and non lethal victory options.

I also have ideas for characters with social abilities where in between matches characters can garner support from various factions (Similar to hunger games but an emphasis on fairness and a grittier feel with factions including the mafia etc.) that may give them an advantage in the field, everything from extra kit to the ability to have an area bombed.
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