Quote:
Originally Posted by Prince Charon
For purposes of this thread, the crazy wizards are going to be around anyway, because these are magical settings (and there might be some systems where With Great Insanity Comes Great Power, or vice versa), so monsters and other things are some of the likely results.
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I have GMed a couple of AD&D PC wizards who thought "Making weird magical creatures? That sounds like fun!" and set off to develop spells for the job. The rust-sparrows are probably the most useful product, provided you make sure they are always under control.