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Old 02-25-2021, 03:36 PM   #1
Adina
 
Join Date: Aug 2004
Location: Louisville, Ky
Default Magic Aptitude tweaks

I am currently working on a fantasy setting. I am using spell-based* magic somewhat reorganized. The colleges are grouped into nine elements that are in turn organized into three spheres.

Magic Aptitude is usually limited to one sphere, with a rare few having universal Magic Aptitude.

So, a couple of questions:

Accessibility to one third the colleges would be a 10% limitation. What would be a countervailing enhancement? Solitary ceremonial casting perhaps, any others?

How to price access to all three spheres? I want it to be all or one, two out of three not being an option.

One option is to have to buy Magery 0 (only, higher levels only have to be purchased once) separately for all three spheres. I see two problems with this. I don’t like limiting Magery 0 given what little it does. And I want universal mages to be rare, 10 points may be too cheap for PC’s.

Another option is to charge an UB, maybe 15 – 25? Thoughts?

Thanks in advance, J.



*Yes there are other options but I’m not great at on the fly improv, and I’m tired of the ‘discussions’ with some players. I’ll probably adapt energy accumulating though.
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