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Old 10-04-2020, 10:54 AM   #31
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Extra Attacks in GURPS vs. DFRPG (and Scouts)

Quote:
Originally Posted by corwyn View Post
Then you're just holding the player hostage because HA is the only way for the Scout to not take 2 turns - not moving at that - to attack.
This suggests that HA is underpriced and it's fine to remove a capability from it.

Honestly, I don't think heroic archer should even exist, I'd just replace it with two things:
  1. General Rule: if you have multiple attacks, you may trade them for Ready or Aim.
  2. Scouts get Extra Attack (Bow)
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Last edited by Anthony; 10-04-2020 at 11:18 AM.
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