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Work in Progress
Here's a work-in-progress for you. Suggestions on perks and quirks, disadvantages, mundane advantages, and skills are requested and welcome (but remember that he's twelve). Psi abilities might be swapped out, or removed for later growth, but he's already quite powerful for his age:
Erik Lehnsherr, 1940
Age: 12
Attributes
ST 8 [-20]; DX 11 [20]; IQ 12 [40]; HT 10 [0]
Secondary Characteristics
HP 8; Will 14 [10]; Per 12; FP 10
Social Background
Languages: Polish (Native) [0]; Yiddish (Accented) [4] Modern Hebrew (Native) [6]; German (Accented) [4]; Russian (Broken) [2].
TL: (6+1)^
Cultural Familiarity: 20th century Eastern Europe (Native). [0]
Subtotal: 66
Advantages
Charisma 2 [10]
Ergokinesis Talent 4 [20]
EK Shield (Absorption (Full), +100%) 1 [9]
Magnekinetic Control (Telekinetic Control: Super-Effort, +300%; Magnetic, -50%; Unconscious Only, -20%; Uncontrollable, -30%; power limitation changed from 'Psychokinesis, -10%' to 'Ergokinesis, -10%') 5/15 [120]
PK Shield (Magnetic, -50%; power limitation changed from 'Psychokinesis, -10%' to 'Ergokinesis, -10%') 2 [13]
Protected Power (Ergokinesis, -10%) [5]
Protected Vision (Ergokinesis, -10%) [5]
Radar Sense 4 [18]
^Electric Vision 1 (Alternative Ability of Radar Sense) [2]
Perks
Power Source. [1]
Static Control. [1]
Subtotal:
Disadvantages
Skinny [-5]
Social Stigma (Subjegated) [-20]
Unfit [-5]
Quirks
Subtotal: -
Skills
EK Shield [IQ/H] [1] 14*
Electric Vision [Per/H] [1] 14*
History (Ashkenazim) [IQ/] [2]
History (Poland) [IQ/] [default]
Magnekinetic Control [IQ/VH] [1] 13*
PK Shield [IQ/H] [1] 14*
Radar Sense [Per/H] [1] 14*
Religious Ritual (Ashkenaz Judaism) [IQ/H] [2] 11
Theology (Ashkenaz Judaism) [IQ/H] [2] 11
*Includes +4 from Ergokinesis Talent.
Subtotal:
Total:
Equipment
Notes
This is Erik while still a prisoner at Auschwitz, after his power first activated. During his time as a test subject, he will train off the 'Uncontrollable' limitation, replacing it and 'Unconscious Only' with 'Unreliable (11), -20%,' bringing the cost of his Magnekinetic Control to 26.4 per level, though his health will worsen. Once freed, his health and fitness will quickly recover (with some help), and he will soon receive a pair of boots with ferrous inserts, a helmet, and a suit of steel maille (id est chaimail, which he will learn to magnetically reinforce). When Unreliable is bought down to -10%, the cost per level will be 27.2/level, and once bought off completely, will bring the cost to 28/level.
In later years, Erik will have higher Charisma and attributes (they're at the levels that they are because he's an underfed twelve-year-old), much higher levels of Magnekinetic Control, other magnetic abilities (such as magnetic Levitation separate from Magnekinetic Control, Enhanced Move (Air), and magnetism-based Awareness), and more enhancements to his Magnekintic Control, such as Area Effect, Cosmic, and/or Increased Range, as well as Selectivity and Variable. By 1962(2), he might well be able to beach a full-size submarine, though with great difficulty (and he likely won't be able to lift it entirely out of the water).
The 'Experiment' template from GURPS Psis pp12-13 will probably be used with him, and the EM Sense template has been, though slightly modified. I might replace EM Sense with the Magnetism-based Awareness mentioned above, though. What do you think?
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