Re: Non-combat characters
Hmm. If I were to write contest rules, I'd do it blackjack-style (highest roll that doesn't go over the attribute wins) and let players do something interesting with rolling more or less than 3d6. One option is that rolling more dice just increases your likely result (useful if you have a really high stat!) and another is that the number of dice rolled above what your opponent rolls might change your "margin of success" or have other special effects.
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