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Originally Posted by Rasputin
I see no reason to assume this is true. There were many early D&D adventures that had no implied setting: Tomb of Horrors. Keep on the Borderlands. Expedition to the Barrier Peaks had little setting information, none of it needed. Caverns of Thracia had none whatsoever, and that’s pretty much the gold standard of adventures.
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D&D has an implied setting that's basically Greyhawk. GURPS Dungeon Fantasy has town and the dungeon. Again, it's a question of adventures for readers verses adventures for people who actually play them. But it's the readers who buy the successful adventure lines like Pathfinder's Adventure paths.