Quote:
Originally Posted by David Johansen
It's easier to write adventures for a setting. Making a generic adventure that is also eye catching is always a bit harder.
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I see no reason to assume this is true. There were many early D&D adventures that had no implied setting: Tomb of Horrors. Keep on the Borderlands. Expedition to the Barrier Peaks had little setting information, none of it needed. Caverns of Thracia had none whatsoever, and that’s pretty much the gold standard of adventures.