Quote:
Originally Posted by ak_aramis
I used similar, but made it raw DX 15 and 20, and +5/+10 to any St or Dex requirements for the base.
AdjDX is a problem -because it's not stable.
I'd suggest a Fencing Parry talent - DX 12, IQ 12 - once per turn, may attempt a parry at 3D vs AdjDX to reduce the damage by your weapon. Would be restricted to lighter swords.
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I just realized that there's already a parry rule in TFT. A figure with a main gauche can stop 1 hit.
With two weapons talent, a figure can parry with one or both swords, stopping 2 or 4 hits respectively. Of course, the figure loses his attack if he parries.
So allow a "parry/riposte" - you stop 2 points of damage, but are at -2 DX on your attack.
Absorbing damage more or less produces the right result - it degrades smaller weapons far more than larger weapons.
You could grant the "parry/ripost" ability as part of Sword or Fencing talents. Or, make it a separate talent.
It's clean and simple. It also affects smaller weapons significantly. And the modifications are handled solely by the player, which keeps the game moving.