Thread: TFT Defense
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Old 01-08-2018, 08:31 PM   #2
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: TFT Defense

Another, simpler approach would be to have 3 levels of talent for each hand weapon class - example Sword (2), Expert Sword(2) and Master Sword(2).

Expert talent requires AdjDX 13+ And IQ9 and the base weapon talent as a prerequisite. Anyone attacking an Expert with a hand weapon must roll 4 dice to hit if the Expert is using the appropriate weapon.

Master talent requires AdjDX16+ and IQ10 and Expert talent as a prerequisite. Anyone attacking a Master with a hand weapon must roll 5 dice to hit if the Master is using the appropriate weapon.

I’d leave Two Weapons as is. I’d make Fencing a 2 point talent but require Expert Sword as a prerequisite.

Unarmed Combat will need some work, but perhaps make UC3 an Expert talent, UC4 a Master Talent. Reduce UC5 to 2 points and eliminate the extra die to hit defensive ability.
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