Sorry for necroing this thread but it seems better than starting a whole new thread.
I get DF/DFRPG is meant to be cinematic action and the high damage is in genre... But then by the same logic shouldn't armor be, if not more effective, at least cheaper and lighter as not to be just a deadweight only useful against lucky mooks?
Quote:
Originally Posted by DouglasCole
For what it's worth, I played in a game with swing = thrust + 2 and it helped with a whole host of stuff. Might not be for everyone, but I dug it.
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Was the cost of ST reduced?