experience with rules-light/rules-free rpgs?
If you remove all the formal rules from role-playing, the experience becomes interactive story-telling. If you have some rules, just a few, the experience is similar but you now have ways to resolve disputes about what is and is not possible. But since the rules are slim the GM still has to eyeball a lot of tests and modifiers.
I'd be interested in hearing from someone who has actually tried gaming this way. How well did it work?
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