Re: [Basic] Disadvantage of the Week: Nightmares and Sleepwalker
I've seen nightmares taken, but not sleep walking. The most memorable character who took ended up in a game where there were multiple versions of magic that required sleep to operate. We actually gamed out fighting the nightmares a few times. The nightmares disadvantage also served to reinforce the character's traumatic past without giving her crippling mental issues.
The trait isn't for every character, but it can be a fantastic tool.
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