Quote:
Originally Posted by Steel Lemming
I'd like to see some improvements on how treads are targeted.
An annoyance with targeting treads is that if I commit shots to the tread attack they are used up even if the treads are destroyed by earlier rolls.
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That's not true. The game will stop firing at treads if there are none left during the normal fire phase; I do it all the time. The only time I break it up is when I'm trying to to waste shots (eg, there's only two treads left, I'll make sure I fire with units that have only A2 instead of wasting an A4 shot from a HVY). What version are you running?
Where I see this might still be an issue, however, is during overruns. It looks like the mechanism doesn't work the same way in overruns.