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Old 06-29-2015, 04:17 AM   #16
vicky_molokh
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Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Making Perception Checks Less Random

Quote:
Originally Posted by Anthony View Post
Sure it does. The major factor is the nature of what you're looking at, not your environment. For a simple example, consider reading something: as you move it further away, you will very rapidly go from "no problem" to "no chance".

Here's an example. Consider the following statements:
[ . . . examples . . . ]
Suddenly statements (1) and (b) look highly implausible. The more you describe what's going on, the less random it all seems.
The 'in front of me' makes lots of things misrepresented: if taken to mean that the target was directly in your FoV's focus and your mental focus when it was most relevant for your chance to detect it, it sorta implies having rolled two 1's. But people don't always focus on what they need to in order to notice it.
The linked video is a good demonstration:
People see everything, but only some notice the important things in the video, while others don't, even though everything's in plain sight right in front of them. That's the difference between sensing and perceiving, and the roll is largely to represent whether you perceive what you see (hear, touch, whatever).

Also, the forest example is totally off because it provides a flat penalty per unit of distance, not the standard logarithmic diminishing penalty.
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