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Old 09-01-2009, 11:00 PM   #42
rknop
 
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Join Date: Aug 2004
Location: New Castle, PA (north of Pittsburgh)
Default Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars

OK, I've updated the character so that her IQ is now down to 14, and the last one is due to a cybermod. I've also added equipment, but I may add more equipment more. (She's got money left in her equipment budget.)

Code:
Rhys Forrest

Gypsy Angel physician, linguist, and trader

Attributes    :    90
Advantages    :   114
Disadvantages :   -52
Quirks        :    -5
Languages     :    18
Skills        :   135
Techniques    :     0
---------------------
TOTAL         :   300

Unspent Points : 0

ST :   9 [  0]     HP   :   9 [  0]   (Current:   9)
DX :  11 [ 20]     Will :  13 [ -5]
IQ :  14 [ 60]     Per  :  13 [ -5]
HT :  12 [ 20]     Fat  :  12 [  0]   (Current:  12)

Size Modifier: 0                    Basic Lift: 16

Basic Speed: 5.75 [0] (0.000000 extra, 0 from templ)
Current Move: 5 [0] (0 extra, 0 from templ, -0 for 0.00lbs carried)

Dodge: 8  (0 bonus, -0 for 0.00 lbs carried)
Parry: 0
Block: 0

Armor DR
=======
torso:     0    groin:     0     lleg:     0
skull:     0     larm:     0     rleg:     0
 eyes:     0     rarm:     0    lfoot:     0
 face:     0    lhand:     0    rfoot:     0
 neck:     0    rhand:     0

Languages
=========
English (Spoken: Native ; Written: Native) [0]
Chinese (Spoken: Native ; Written: Native) [6]
Russian (Spoken: Accented ; Written: Accented) [4]
French (Spoken: Accented ; Written: Accented) [4]
Spanish (Spoken: Accented ; Written: Accented) [4]

Advantages
==========
  27  Tennin Parahuman
        ST -1 [-10]
        3D Spatial Sense [10]
        Attractive [4]
        Extra Arms (two, Foot Manipulators -30%, Short -50%) [4]
        Longevity [2]
        Radiation Tolerance 5 [10]
        Resistant to Disease (+8) [5]
        No Degeneration in Zero-G [1]
        Home Gravity of 0G
        Taboo Trait (Genetic Defects)
        +3 to Free Fall [6]
  12  Ally ("Eris", Implant LAI, 50%, Always Available, Minion)
   8  Ally (Shadow of a Gypsy Angel Friend, 50%, always available)
  10  Charisma/2
  10  Cultural Adaptability
  30  Wealth (Very Wealthy)
  16  Cognitive Enhancement: IQ+1
        -20%: Temporary Disadvantage: Electrical
        Ultra-Tech p. 217
   1  Perk: Honest Face

Disadvantages
=============
   0  Tennin Parahuman
        Skinny [-5]
 -15  Charitable
 -15  Combat Paralysis
  -5  Curious
  -7  Greed (15-)
  -5  Truthfulness
  -5  Code of Honor (Be fair and honorable in all trading/merchant transactions; do not deceive with intent for personal gain)

Quirks
======
  -1  Committed nanarchist; enjoys flaunting socieites' "stupid and obsolete" laws
  -1  Loves learning new languages and studying dialects and speech patterns
  -1  Broad-Minded
  -1  Congenial
  -1  Attentive

Skills
======
   1 (E)IQ+0 Area Knowledge (Solar System)-14
   1 (E)IQ+0 Area Knowledge (Kuiper Belt)-14
   2 (E)IQ+1 Computer Operation-15
   1 (A)DX-1 Piloting (Low-Perf Spacecraft)-10
   1 (A)IQ-1 Navigation (Space)-13
   8 (A)DX+2 Vacc Suit-13
   2 (E)IQ+1 Spacer-15
   2 (A)DX+3 Free Fall-14  (+3, Tennin Template)
   1 (H)IQ-2 HIstory (Duncanite)-12

   8 (A)IQ+2 Research-16
   2 (V)IQ-2 Biology (Earthlike)-12
   1 (H)IQ-1 Diagnosis-13  (Def: Physician-4)
  12 (H)IQ+2 Physician-16
   4 (H)IQ+0 Physiology-14
  12 (H)IQ+2 Psychology-16
   1 (H)IQ-2 Pharmacy (Synthetic)-12
   4 (A)IQ+1 Electronics Operation (Medical)-15

  12 (H)IQ+2 Linguistics-16
   2 (H)IQ-1 Mathematics (Statistics)-13
   4 (H)IQ+0 Geography (Political)-14
   3 (H)IQ+0 Anthropology-14  (Def: Sociology-3)
   7 (H)IQ+1 Sociology-15  (Def: Psychology-4)
   4 (A)IQ+1 Electronic Operation (Comms)-15
   8 (H)IQ+1 Diplomacy-15
   2 (A)IQ+0 Fast-Talk-14
   4 (H)Per+0 Detect Lies-13

   1 (E)IQ+0 Current Affairs (Business)-14
   2 (H)IQ-1 Economics-13
  12 (A)IQ+3 Merchant-17
   4 (H)IQ+0 Finance-14
   2 (H)IQ+0 Market Analysis-14  (Def: Merchant-4)
   1 (E)IQ+0 Savoir Faire (High Society)-14

   2 (A)IQ+0 Something I Forgot-14
   2 (A)IQ+0 Something Else I Forgot-14

Techniques
==========

Weapons              Damage     ST Reach Skill Parry
=============================================================================

Ranged Weapon        Damage     Acc Range   RoF  Shots ST Bulk Rcl
==============================================================================

Num Equipment                      Location           Wt/ea      $/ea Carried?
===============================================================================
1   Biomonitor (p. THS 162)                            0.50    5000.00  
1   Medkit, Emergency (p. THS 162)                     1.00     150.00  
1   Medkit, Paramedic (p. THS 162)                     7.50     750.00  
1   Portable HyMRI (p. UT 198)                        50.00   25000.00  
1   Brainscanner : Scanning Net (p. UT 203)            4.00    6000.00  
20  Analgine (p. UT 205)                               0.00      50.00  
20  Antirad (p. UT 205)                                0.00     150.00  
10  Hyperstim (p. UT 205)                              0.00     100.00  
100 Morphazine (p. UT 205)                             0.00      10.00  
50  Ascepaline (p. UT 205)                             0.00      20.00  
10  Memory Beta (p. UT 205)                            0.00     250.00  
20  Purge (p. UT 205)                                  0.00      20.00  
10  Programmable Immune Machines (p. UT 205)           0.00     500.00  
20  Quickheal (Biomed Nano) (p. UT 206)                0.00     100.00  
1   Medium Range Communicator (p. THS 149)             0.50     100.00  
1   Pocketcam (p. UT 51)                               0.25     200.00  
1   Multiview Glasses (p. THS 151)                     0.75     600.00  
1   Suitcase Lab : Biology (p. UT 67)                 10.00    3000.00  
1   Suitcase Lab : Pharmacy (p. UT 67)                10.00    3000.00  
2   Mini-Flashlight (p. UT 74)                         0.25      10.00  
1   Survival Watch (p. UT 74)                          0.50     300.00  
1   Biometric Scanner (p. THS 151)                     1.00    1000.00  
1   Light Nanoweave Vacc Suit (p. THS 159)            15.00    2000.00  
1   Light Full Helmet (p. THS 195)                     2.00      50.00  
1   Medium Range Communicator      Helmet              0.50     100.00  
1   Teleview Optics (lvl 2)        Helmet              1.12     900.00  
1   Mini-Flashlight                Helmet              0.25      10.00  
1   Pneumospray Hypo (p. THS 162)                      0.25     100.00  
1   Microframe Computer (complexity 7)                10.00   10000.00  
1   LAI-7 ("Quaoar"), LAI-7 base, IQ+2, 60cp in skills 0.00   28000.00  
1   Software: Shadow Compiler (c7) Microframe          0.00    6400.00  
1   VR Manager (100 users, c6)     Microframe          0.00    1000.00  
1   VR Database (1TB)              Microframe          0.00    1000.00  
1   Software on VII                VII                 0.00    7250.00  

Total Weight Carried: 0.00 (encumb: -0)
Total Equipment Budget: $118830.00

Description:
      Rhys Forrest looks like your classic Tennin parahuman : very tall
      (6' 6"), willowy, very skinny, with short-cropped black hair,
      penetrating blue eyes, and an easy smile.

Personality:
      Friendly. She is able to get people to trust her, and she tries
      to be trustworthy in response to that.

      She dislikes violence, and will avoid it if at all possible.

Background:
      Born a Tennin Parahuman in a ship in the Gypsy Angel collective,
      she grew up learning how to live as a Gypsy Angel. She thought
      she wanted to be a doctor, and spent a fair amount of time
      studying to be a physician before the draw of psychology led her
      to her real interest, which is language, how the brain processes
      language, and how language modifies the brain. She has mastered a
      number of languages, and loves the study of language. She loves
      watching how languages evolve as people isolate themselves,
      culturally if not physically. She was also able to parlay her
      understanding of how humans think and communiate into some very
      good skills in trading-- very handy if you're a Gypsy Angel-- and
      as a result became quite wealthy serving on a Gypsy Angel tramp
      trader.

Notes:
      Starting wealth = $30,000 x 20 (very wealthy) = $600,000 ; 80% in
      "fixed assets", leaving 20%, or $120,000 for adventuring gear.

      I'm assuming I don't need to pay money for the "Cognitive
      Enhancement" cybermod since it's paid for with character points.
(Edit 2009-09-02 01:29 CDT : added more equipment, fixed a few typos)

Last edited by rknop; 09-02-2009 at 12:30 AM. Reason: update character sheet
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