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Old 05-23-2015, 06:34 PM   #6
scc
 
Join Date: Mar 2013
Default Re: [Basic] Skill of the week: Farming and Gardening

Quote:
Originally Posted by Kromm View Post
Gardening is valuable when your Herb Lore user doesn't want to go questing for everything needed in a potion. Granted, it's mostly useful in campaigns where heroes can be at least semi-settled and there's downtime between adventures for crafting . . . but then it's very handy. I tend to have it work in a pass/fail manner, so high skill levels aren't terribly relevant – but I also treat it as one of those skills to which Time Spent doesn't apply (plants grow at a fixed rate), so if you're raising delicate rarities that give -10 to skill because the GM doesn't want them to be too common, you can't offset that with extra time and will want high skill. I suppose yield (in terms of doses of final potion) could depend on margin, too.
You might well need a Gardening roll to pick wild herbs as well
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