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Old 05-11-2014, 03:24 PM   #7
Walrus
 
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Join Date: Jan 2011
Location: Chelyabinsk, Russia
Default Re: [Basic] Skill of the week: Acrobatics

Well, that move is certainly amidst three skills anyway.

The first is Stealth, certainly, because you need to make no noise by hitting door or its post.

I insist that Escape is second and Acrobatics is third since such a feat is mostly about fitting into narrow space of nearly closed door rather than jumping above or slipping below a person (though, things depend for non-humanoids or giants).

And yes, Escape does allow Squeezing, according to Action series:
Quote:
Squeezing: Roll against Escape to wiggle through a narrow crack, like a door pushed open with a security chain in place. Success gets you to the other side. Failure means you won’t fit, and can’t retry. Critical failure means you’re stuck and must be rescued.
However, if you rely on supernatural means of invisibility, I'd suggest to go through the door not past the person, but before it. Unless the circumstances are such that door is opened too little, like in the case of very heavy door, paranoidal or weak person, cumbersome environment and so on.
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