Quote:
Originally Posted by Langy
'why would you ever accept a range penalty when aiming a cone?'
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To reduce the impact of scatter. In other words, this is intended behavior:
Quote:
Originally Posted by kirbwarrior
I am far more likely to hit someone if I aim way beyond him than the area right behind him
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Precisely – it's a tradeoff.
Quote:
Originally Posted by Gnome
Playing on a hex-map, it's not always clear to me which hexes should be affected by a cone.
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Honestly, I'd go with "any hex half filled or more," if you're good at eyeballing that. If you aren't, then treat partially filled hexes, however little they're touched, as being affected . . . but give people there +2 to Dodge as a kind of free sideslip.