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Old 10-05-2018, 07:55 AM   #2
Anaraxes
 
Join Date: Sep 2007
Default Re: ST-based Telekinesis? Healing that costs LFP?

How do you see this ST-based TK working? The original modifier is meant not just for Innate Attacks, but strictly Melee Attacks. It's a powered punch or melee weapon.

If the character isn't actually making contact with their physical ST, then I don't see why the TK and ST would add together. If the character has to mime punching for a "dim mak" effect, then put "Gestures" on the TK.

If the TK is supposed to be enhancing the character's physical punches, then wouldn't it be simpler to buy Striking ST with a "Psi" power modifier and make that an AA of the TK (assuming the TK has any other use for this character)?

TK's good for things other than damage. Adventurers tend to be fond of being able to manipulate objects without the risk of actually touching them, and also reaching things they can't normally reach, like those jail cell keys that are forever hanging on the wall just out of reach in Westerns. Is the character a "normal" teke, and you're looking for a way to also enhance his melee damage? Or are you looking for a conceptual fluff reason to have really powerful blows?
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